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Serious sam 3 bfe fov11/26/2023 ![]() This indicates whether or not the field is used in thecalculations. NOTE: Some fields will have either a RED X or a GREEN V as theirbackground. New Game: This is the game you want to calculate to based on theinput. Unit: Select the unit you want to use for the calculations, andthe input if you select distance as input method. Value: This is the value for the input method, either sensitivityfrom the current game, or a distance. Input Method: Choose whether to use the sensitivity setting forthe current game or a desired distance as input. Not all games use this inthe calculation. Resolution: Some games require resolution as well to calculatethe sensitivity. If you do notenter a DPI in the new game section, current DPI will beused. DPI: The DPI setting for your new and current game. This is the mouse speed setting inWindows. Quick guide: - Current game: The game you want to use as a base for thecalculations, or you want to calculate the distance for. Other games have unavoidableacceleration, so for these games the calculations are justestimates, and results may vary a lot depending on settings. Some games allow you to disable acceleration, this isrecommended where possible. These calculations are all based on un-accelerated mousemovement. Instructions on how to change the sensitivity for the selectedgames. Calculate the sensitivity you need to set if you change your DPIor WPS, do this by selecting the same game as current andnew. Convert sensitivity between games based on the settings from onegame. The basis for the sensitivity is how far youhave to move your mouse to do a 360 degree rotation in thegame.įeatures: - Calculate sensitivity based on a desired 360 distance, either incentimeters or inches. You can also convert the sensitivity fromone game to another. This tool allows you to accurately calculate mouse sensitivityfor a number of games. The full version will have certain limitationsunless you upgrade to PRO. Desktop and FOV calculationsare not yet ready. TEMPORARY DOWN DUE TO MAINTENANCE! NOTE: This is an early beta version.
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